FXPHD MAX203 HOW TO
We'll use the prepared rigid body sim at the appropriate level and generate particle sources to feed into a FumeFX simulation of dust clouds rising up.Ĭlass 7: Continuing with dust, this class shows how to add two types of dust trails on the falling rigid bodies. We set up some useful rules on fragmentation and activation, introducing one more level of detail.Ĭlass 5: With the base simulation done, we'll cover replacing the big pieces with separate sims - cutting and simulating each independently, to increase the detail and get a sense of scale.Ĭlass 6: At this point we shift from rigid bodies to volumetrics, starting up with dust clouds. Then we look at implementing the second level simulation on top of the first level one, retaining the underlying motions and adding detail.Ĭlass 4: Working on the third level simulation, where fragments are small enough so we can use procedural fragmentation with VolumeBreaker. Good fragmentation practices, setting up useful animation controls and versioning the animation get covered.Ĭlass 3: We use the main animation we have prepared and cut the pieces once more, to get detail on the edges. Then we get to planning it - analyzing the project, laying out all the steps towards the end result and the thought process behind them.Ĭlass 2: Dealing with with the primary cut of the big earth pieces and building a system to animate them in Thinking Particles. We'll employ 3DS Max, Thinking Particles, Rayfire and FumeFX in a process shaped by experience and efficiency.Ĭlass 1: We start with an overview of the project, the goals of the course and the ideas behind it. We'll go all the way from planning and sharing experience through detailed multi level rigid body sims, volumetrics, debris secondaries, and to assembling and rendering everything that would make for happy.
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In this course, Hristo Velev will introduce you to the rich intricacies of creating a feature film level effects shot, in the challenging scenario of earthquake style ground collapse. FXPHD MAX203 3DS Max Destruction Techniques